/* Needed Mods: - None Optional Mods: - None */ // Enemy infantry classes opfor_officer = "O_officer_F"; // Officer opfor_squad_leader = "O_Soldier_SL_F"; // Squad Leader opfor_team_leader = "O_Soldier_TL_F"; // Team Leader opfor_sentry = "O_Soldier_lite_F"; // Rifleman (Lite) opfor_rifleman = "O_Soldier_F"; // Rifleman opfor_rpg = "O_Soldier_LAT_F"; // Rifleman (LAT) opfor_grenadier = "O_Soldier_GL_F"; // Grenadier opfor_machinegunner = "O_Soldier_AR_F"; // Autorifleman opfor_heavygunner = "O_HeavyGunner_F"; // Heavy Gunner opfor_marksman = "O_soldier_M_F"; // Marksman opfor_sharpshooter = "O_Sharpshooter_F"; // Sharpshooter opfor_sniper = "O_sniper_F"; // Sniper opfor_at = "O_Soldier_AT_F"; // AT Specialist opfor_aa = "O_Soldier_AA_F"; // AA Specialist opfor_medic = "O_medic_F"; // Combat Life Saver opfor_engineer = "O_engineer_F"; // Engineer opfor_paratrooper = "O_soldier_PG_F"; // Paratrooper // Enemy vehicles used by secondary objectives. opfor_mrap = "O_MRAP_02_F"; // Ifrit opfor_mrap_armed = "O_MRAP_02_hmg_F"; // Ifrit (HMG) opfor_transport_helo = "O_Heli_Transport_04_covered_F"; // Mi-290 Taru (Transport) opfor_transport_truck = "O_Truck_03_covered_F"; // Tempest Transport (Covered) opfor_ammobox_transport = "O_Truck_03_transport_F"; // Tempest Transport (Open) -> Has to be able to transport resource crates! opfor_fuel_truck = "O_Truck_03_fuel_F"; // Tempest Fuel opfor_ammo_truck = "O_Truck_03_ammo_F"; // Tempest Ammo opfor_fuel_container = "Land_Pod_Heli_Transport_04_fuel_F"; // Taru Fuel Pod opfor_ammo_container = "Land_Pod_Heli_Transport_04_ammo_F"; // Taru Ammo Pod opfor_flag = "Flag_CSAT_F"; // CSAT Flag /* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance. Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */ /* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders. Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */ militia_squad = [ "O_soldierU_F", // Rifleman (Lite) "O_soldierU_F", // Rifleman (Lite) "O_soldierU_F", // Rifleman "O_soldierU_F", // Rifleman "O_soldierU_LAT_F", // Rifleman (AT) "O_soldierU_AR_F", // Autorifleman "O_soldierU_M_F", // Marksman "O_soldierU_medic_F", // Medic "O_engineer_U_F" // Engineer ]; // Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. militia_vehicles = [ "O_LSV_02_armed_F", // Qilin (armed) "O_LSV_02_armed_F", // Qilin (armed) "O_LSV_02_AT_F", // Qilin (AT) "O_MRAP_02_hmg_F", // Ifrit (HMG) "O_APC_Wheeled_02_rcws_v2_F" // MSE-3 Marid ]; // All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels). opfor_vehicles = [ "O_MRAP_02_hmg_F", // Ifrit (HMG) "O_MRAP_02_hmg_F", // Ifrit (HMG) "O_MRAP_02_gmg_F", // Ifrit (GMG) "O_LSV_02_AT_F", // Qilin (AT) "O_APC_Wheeled_02_rcws_v2_F", // MSE-3 Marid "O_APC_Wheeled_02_rcws_v2_F", // MSE-3 Marid "O_APC_Tracked_02_cannon_F", // BTR-K Kamysh "O_APC_Tracked_02_cannon_F", // BTR-K Kamysh "O_APC_Tracked_02_AA_F", // ZSU-39 Tigris "O_APC_Tracked_02_AA_F", // ZSU-39 Tigris "O_MBT_02_cannon_F", // T-100 Varsuk "O_MBT_04_cannon_F", // T-140 Angara "O_MBT_04_command_F" // T-140K Angara ]; // All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels). opfor_vehicles_low_intensity = [ "O_MRAP_02_hmg_F", // Ifrit (HMG) "O_MRAP_02_hmg_F", // Ifrit (HMG) "O_LSV_02_AT_F", // Qilin (AT) "O_APC_Wheeled_02_rcws_v2_F", // MSE-3 Marid "O_APC_Tracked_02_cannon_F" // BTR-K Kamysh ]; // All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels). opfor_battlegroup_vehicles = [ "O_MRAP_02_hmg_F", // Ifrit (HMG) "O_MRAP_02_gmg_F", // Ifrit (GMG) "O_MRAP_02_gmg_F", // Ifrit (GMG) "O_LSV_02_AT_F", // Qilin (AT) "O_Truck_03_transport_F", // Tempest Transport "O_Truck_03_covered_F", // Tempest Transport (Covered) "O_APC_Tracked_02_cannon_F", // BTR-K Kamysh "O_APC_Tracked_02_cannon_F", // BTR-K Kamysh "O_APC_Tracked_02_AA_F", // ZSU-39 Tigris "O_APC_Tracked_02_AA_F", // ZSU-39 Tigris "O_MBT_02_cannon_F", // T-100 Varsuk "O_MBT_02_cannon_F", // T-100 Varsuk "O_MBT_04_cannon_F", // T-140 Angara "O_MBT_04_command_F", // T-140K Angara "O_Heli_Light_02_dynamicLoadout_F", // Po-30 Orca (Armed) "O_Heli_Light_02_dynamicLoadout_F", // Po-30 Orca (Armed) "O_Heli_Transport_04_covered_F", // Mi-290 Taru (Transport) "O_Heli_Attack_02_dynamicLoadout_F" // Mi-48 Kajman ]; // All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels). opfor_battlegroup_vehicles_low_intensity = [ "O_MRAP_02_hmg_F", // Ifrit (HMG) "O_MRAP_02_hmg_F", // Ifrit (HMG) "O_Truck_03_transport_F", // Tempest Transport "O_APC_Wheeled_02_rcws_v2_F", // MSE-3 Marid "O_APC_Tracked_02_cannon_F", // BTR-K Kamysh "O_APC_Tracked_02_AA_F", // ZSU-39 Tigris "O_Heli_Light_02_dynamicLoadout_F", // Po-30 Orca (Armed) "O_Heli_Transport_04_covered_F" // Mi-290 Taru (Transport) ]; /* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers. If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */ opfor_troup_transports = [ "O_Truck_03_transport_F", // Tempest Transport "O_Truck_03_covered_F", // Tempest Transport (Covered) "O_APC_Wheeled_02_rcws_v2_F", // MSE-3 Marid "O_Heli_Transport_04_covered_F", // Mi-290 Taru (Transport) "O_Heli_Light_02_dynamicLoadout_F", // Po-30 Orca (Armed) "O_Heli_Attack_02_dynamicLoadout_F" // Mi-48 Kajman ]; // Enemy rotary-wings that will need to spawn in flight. opfor_choppers = [ "O_Heli_Transport_04_covered_F", // Mi-290 Taru (Transport) "O_Heli_Light_02_dynamicLoadout_F", // Po-30 Orca (Armed) "O_Heli_Attack_02_dynamicLoadout_F" // Mi-48 Kajman ]; // Enemy fixed-wings that will need to spawn in the air. opfor_air = [ "O_Plane_CAS_02_dynamicLoadout_F", // To-199 Neophron (CAS) "O_Plane_Fighter_02_F" // To-201 Shikra ];