Playerunknown's Battlegrounds

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    • Playerunknown's Battlegrounds

      Spielt eigentlich niemand in dieser Community Playerunknown's Battlegrounds? Geht dieser Hype komplett an unserer Community vorbei? Schließlich ist es seit Monaten auf Platz 1 der Steam-Charts und es hat sich innerhalb von 3 Monaten schon 4 Millionen mal verkauft. Aber hier höre/lese ich nix davon. Komisch.

      Im November kommt es konsolen-exklusiv auch auf der Xbox One und Xbox One X und die Entwickler denken gerade über Cross-Platforming nach. Ärgert mich als PS4-Besitzer ziemlich! Weil ich würde das schon echt gerne mal zocken. Ist ja ähnlich wie H1Z1: KotK, das ich ein, zweimal gespielt hatte und spannend fand.
    • I've been playing a LOT of PUBG hahah. :') The game is good!

      Been running into the "buildings don't render at first" bug which is kind of annoying but working around it for now until they optimise the textures, playing in duo helps to stay alive the first minute I can't run inside.

      My opinion on cross-platform is pretty sour though, it unbalances competitive in favour of PC (the master race :thumbsup: ) and so people will always be angry whichever side they're on at a loss to different controls. I always see cross-platform as only good for co-operative not competitive.

      Besides, there's no need! That's 4 million copies, 0 waiting time for matches, audience doesn't need to be larger, should focus on improvements!

      Can't wait for the truck vehicle. 8)
    • I haven't played the game, so I may be wrong. Could it be the weapon or attachment? Or a "lean on a corner of a building"?
      "Irgendwann, möglicherweise aber auch nie, werde ich dich bitten mir eine kleine Gefälligkeit zu erweisen. Aber solange ich das nicht tue, soll die Gerechtigkeit mein Geschenk an dich sein..."
      - Vito Corleone

      101010
    • The weapon and attachment are both in-game already. The Groza is probably the most powerful SMG and only obtainable in dropped crates and the scope is a 4x, to anyone interested. ^^ The leaning is already available, leaning around a corner I thought of but then she's not really leaning or "attached" to the corner as you would be, just stepping out, which you can definitely already do, it's the pinnacle of cover. I've been looking online but no one really has many ideas, lots of talk of it being the next map but as he's already talking about it publicly it seems strange to hide it. I guess time will tell.

      pcgamesn.com/playerunknowns-ba…ns-battlegrounds-new-maps
    • It seems custom games are becoming more and more a thing with quite a variety. Currently however still locked to "committed members" (streamers), unfair maybe? Or just a way to trial these servers perhaps? I'm not sure myself. :/ If it were to trial, I feel like it should have been made public by now.

      There's some pcgamer news about an upcoming update. New gun, new leaderboards, new fixes.


      Also, I think the pan is becoming a bit of an OP omen.

    • @Dobermann
      " Es ist die Erfolgs-Story des Jahres: Der Battle-Royal-Shooter „PlayerUnknown’s Battlegrounds“ befindet sich schon seit mehreren Wochen an der Spitze der Steam-Charts. Aber Konsolen-Zocker hatten bislang das Nachsehen, konnten nicht in den Genuss des Spiels kommen. Das soll sich bald ändern: Seit Microsofts Pressekonferenz auf derE3 in Los Angeles ist Licht am Ende des Tunnels – zumindest für Xbox-Konsoleros, denn die dürfen sich bis Ende 2017 in die Schlacht stürzen. Zeitgleich mit der Veröffentlichung der Xbox One X am 17. November 2017 soll der Baller-Knaller auch für die Konsole erscheinen – zunächst exklusiv für Microsofts Spieleboxen. Die Fassung für PlayStation 4 soll 2018 folgen."

      Quelle
    • Im kommenden Update, welches noch diese Woche folgen soll, können sich die Spieler von Playerunknown’s Battlegrounds auf weitere Neuerungen freuen. Denn wie bereits angekündigt wurde, wird eine neue Waffe, die Mini-14, hinzugefügt. Außerdem werden ab dann auch die lang erwarteten Ranglisten für die First-Person Server folgen, auf denen ihr eure Erfolge mit denen der Freunde vergleichen könnt.

      nun folgt der neue Wettereffekt „Nebel“ für die Karte Erangel. Damit man sich einen ersten Eindruck des Effektes machen kann, hat Bluehole auf dem offiziellen Twitter-Account bereits erste Screenshots veröffentlicht.



      Quelle
      Bild-Quelle
    • Newest update log:

      Spoiler anzeigen

      Client Optimization:

      - Optimized shadows.
      - Improved performance on low-end PCs by optimizing buildings.
      - Optimized client and server performance when there are multiple vehicles in a close vicinity.
      - Optimized UI.

      World:

      - Added Foggy weather:
      o The foggy weather effect will hinder player sight on the map. This weather effect has a low probability to occur.
      o In order to test the weather effect, the foggy weather will have a higher chance to occur during test server gameplay, but will be reduced for live servers.
      - Enhanced graphics of the sky in pre-existing weather effects.
      - Added a new town, East of Stalber.

      UI/UX:

      - Added new option to change crosshair colour.
      - Added new double tap feature in control options for leaning (default keys set to Q and E).
      - Added new option to improve the visual effect of going from free look back to characters' line of sight.
      - Added new key binds when using consumables.
      - Teammates' names are now representative of their current postures (standing, crouching, prone).
      - Added new key bind to mark your current position on the map (default key set to insert).
      - Added a new key bind to center the map around the character's current position (default key set to space).
      - Added a new key bind to use the consumables in the order of Med Kit, First Aid Kit, and Bandage (default key set to "-").
      - Added a new feature to reset the zeroing distance using wouse wheel click.
      - Adjusted the position of the report window.
      - Added a new feature in settings, called “Inventory screen character render” to turn off character rendering in inventory screen to improve performance.

      New Item:

      - Added a new weapon, the Mini-14. The Mini-14 is a lightweight and compact 5.56 semi-automatic marksman rifle:
      o The weapon uses sniper rifle attachments for both the muzzle and magazine slots, and can take any type of optic sight.
      o This weapon has lower damage stats than other DMR's, which is compensated by very high muzzle velocity and low bullet drop.

      Gameplay:

      - Distance at which shadows are rendered are now synchronized across all graphics settings to ensure fair play.
      - Characters who are knocked out while underwater will now have a breath gauge as well as take additional damage over time.
      - Adjusted the balance of several weapons:
      o Increased the Crossbow reload speed by 35%.
      o Tommy gun has been removed from Care Packages and become a world spawn. It now supports attachments such as the silencer, vertical foregrip, and magazines.
      o Horizontal recoil scale has been clamped for greater consistency for weapons with high horizontal recoils.
      - You may now holster grenades by switching to another weapon or unarmed state unless the grenades have already been cooked.
      - The firing mode of weapons will now remain consistent with the firing mode that was selected, after dropping a weapon and picking it back up again.
      - Adjusted the collision damage of motorcycles.

      Actions:

      - Recoil animations are updated for all weapons.
      - Adjusted animations and balance of throwables:
      o Decreased fuse time of the Flash Grenade to 2.5 seconds.
      o Increased the lethal and injury ranges of the Frag Grenade.
      o Improved the animation for throwing grenades to allow for increased speeds and more accurate trajectories but decreased visual trajectory distance of throwables.
      o Cooking of grenades is now manual (default key set to R).
      o You may now toggle the throwing mode between overhead and roll (default key set to Right Mouse Click).
      o The movement speed of a character affects the trajectory of throwables.
      - Improved leaning animation; leaning on the left side to expose less of the body.
      - Sprinting will no longer prevent regeneration of breath gauge and will stop leaning state automatically.
      - You may change your stance while reloading without cancelling the reload.

      Sounds:

      - Added new sounds when using consumables.
      - Adjusted the audible ranges of reloading and window breaking.
      - Added a new sound for collisions between vehicles and characters.
      - Added new sound for the animation of removing the grenade safety pin.

      Bug Fixes:

      - Characters that fall or glitch underneath the map will now be reset to the ground automatically.
      - Fixed a bug where FOV slider value would be improperly set inside of vehicles in FPP mode, regardless of FOV slider setting.
      - Fixed a bug resulting in clients freezing when changing controls in the options.
      - Corrected the descriptions of certain weapon attachments.
      - Fixed animation bugs of other characters after reconnecting to a game.
      - Fixed several bugs related to the Spectator mode.
      - Fixed a bug of the breath gauge appearing at zero at the start of the game.
      - Reloading will now cancel if a character loots an item with Right Click during reload.
      - Fixed a bug with the honking sound remaining persistent when opening the map or performing other actions while honking.
      - You may no longer set different features on a single key bind in the options.
      - Fixed a graphic bug of the magazine position on the weapon in the inventory screen when switching to a different weapon.

      Others:

      - Revised the BP methodology to prevent BP farming and idle users from gaining BP.
      - Added FPP Leaderboard for all regions with FPP.
      - NVIDIA ShadowPlay Highlights™ now works on Window 7 and Window 8 (however if Windows Aero is disabled it may not work).


      Looking forward to using the M14 as well as the more often found Tommy Gun. A little confused as the Tommy Gun is going to be able to use any magazine attachment, which, it wouldn't surprise me to see a Tommy Gun without the drum magazine in reality but the extended magazine being compatible between Uzi + UMP + Tommy Gun seems a bit far-fetched! Maybe I'm wrong. :huh: