A separate "rolling information stream" for ArmA 3 mods, specifically those we all know of when they update as well as the current popular mods. Just now RHS updates so it seems a good time to start, I'll mostly just post changelogs where I can. In this instance, I'm looking forward to the Utilities Construction mod, looks like it'll be a great level of immersion for smaller more defined missions and Arctic Wasteland seems like it's going to be a great map addition, I know many of my friends have been looking for a great snow environment to battle in, let alone the addition of snowy weather mechanics.
RHS USAF - CHANGELOG_USAF.txt
RHS AFRF - CHANGELOG_AFRF.txt
RHS GREF - CHANGELOG_GREF.txt
RHS SAF - CHANGELOG_SAF.txt
RHS AFRF - CHANGELOG_AFRF.txt
RHS GREF - CHANGELOG_GREF.txt
RHS SAF - CHANGELOG_SAF.txt
_SCAR schrieb:
The Utilities Construction Mod allows to quickly add construction areas in your missions for pipelines, railways, electric lines, and such.
Being a fan of milsim, the main reason I developed this mod was to give an objective purpose for staying in specific areas, especially for persistent servers. Having a lot of small tasks such as the ones that ALiVE gives you it's really great, but having (for instance) a pipeline to build qualifies the presence and gives specific time limits for a faction to be in an area.
Please note that this mod is still in early beta. Some changes and bugs are to be expected.
JG27_Catsy / Joarius schrieb:
GEISTA3L FOW is an extension of GEISTA3L using some models from Faces of War.
It's just a beginning, more stuff should come with time...
You need to have all the following mods to play with this:
Hash_Cookie schrieb:
Welcome to my very first Snow Terrain. It is in very early alpha stages but very playable nevertheless. A few minor and time consuming tweaks are needed to be done still but it has no effect on the map. Please feel free to use this map however you feel, This is my first test map to get used to the programs required.
Mods that'll go hand in hand with this map are: