ArmA 3 - International Zeus (Sun, Oct 22nd 2017, 7:00pm - 11:00pm)

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    Event
    • ArmA 3 - International Zeus (Sun, Oct 22nd 2017, 7:00pm - 11:00pm)

      Operation Flycatcher


      Overview of the operation area

      Operation start at:
      0500 local time

      1. Situation
      Our multi-national base near Zargabad "KP BASE" is still manned by soldiers from the UK, USA, Germany and Croatia. The NATO mission to stabilize the area will be continued until the end of this year. The daily patrols through the city and nearby villages still encounter some smaller resistance forces or have to take care of IEDs. The civil population still isn't very happy about our presence in the area, the tension is always present.
      • Enemy Forces
        There are no regular enemy forces in the area. But there are still some terroristic cells operating from the city and the nearby mountains. They are not many and as nearly everyone in this country owns a weapon and runs with it through the area, it's no suprise, that these terrorists can perfectly hide between the normal local population. There were some accidents in the past, where "trigger-happy" soldiers killed a normal civilian, which didn't improve our standing with them. Consider everyone as a threat, but only shoot if someone shoots at you or you're 100% sure you're aiming at an enemy. Expect enemy resistance and terrorist fighters look similar to normal civilians.
      • Friendly Forces
        We are just a small garrison in the "KP BASE" near Zargabad. Slightly enough to keep our daily duties running. For some weeks now, there are a few CIA agents in the area as well, as they search for a terrorist leader named Hasib Khalili, which is a very influential person in Zargabad. Currently they're searching for enough evidence to catch him. And as it seems, they got enough.
      • Attachments and Detachments
        Due to the upcoming operation to catch Hasib, a special forces sniper team of the US Navy SEALs arrived yesterday at "KP BASE". They're attached to the command of the motorized infantry. Therefore you can consider them as normal members of the garrison concerning the chain of command.
      • Commander's Evaluation
        Our situation isn't the best. We're not in an very important area of this country, therefore we don't have many combat vehicles. Basically only the normal assets to do our patrol duties and some logistical tasks. But hopefully we'll be back at our homes in some weeks and can leave this god damned desert.
      2. Mission
      • Find Hasib Khalili and bring him to the Zargabad airfield.
      3. Execution
      • Concept of Operations
        For this mission we can use all of our assets at our base. It could be possible to do an approach via helicopters or via our HMMWVs through the streets, which is already a common thing for the locals due to our patrols in the area. In the end, it's up to the Platoon or Squad leader to decide about the approach and detailed plan.
      • Tasks to Manoeuvre Units
        • Motorized infantry squad
          • Secure the villa of Hasib Khalili
          • Find Hasib and take him captive
          • Bring Hasib to the airfield, where a CIA agent will take him out of the region via a civil airplane
      • Tasks to Combat Support Units
        • Logistic and medical support team
          Provide logistical and medical support for the infantry squad on short notice.
      • Coordinating Instructions
        There is no special coordination between the participating units. Tactical decisions are therefore completely up to the Platoon / Squad leader.
      4. Administration / Logistics
      • Support Concept
        The units of the support team are directly attached to the command of the Platoon / Squad leader. In the time they're not needed, they have to ensure combat readiness to immediately fulfill support requests.
      • Materiel and Services
        • 1 M1025A2 with M2
        • 1 M1025A2 unarmed
        • 2 M1097A2 covered HMMWV transport
        • 1 MRZR4 special operations buggy
        • 1 M1078A1R Supply vehicle with M2
        • 1 M977A4 B-KIT Ammo transport
        • 1 M977A4 B Repair vehicle
        • 1 M978A4 B-KIT fuel truck
        • 1 M113A3 Medical Evacuation vehicle
        • 2 MH-6M Little Bird
        • 1 UH-60M Black Hawk
        • 1 UH-60M MEV (Medical Evacuation)
        • 1 CH-47F Chinook
      • Medical Evacuation and Hospitalization
        For medical evacuation we've one UH-60M MEV and a M113A3 MEV at our base. The hospitalization can be provided by two medical container buildings near the MedEvac landing zone.
      • Personnel
        • 11x Motorized Infantry
        • 2x SEALs
        • 2x Platoon Lead
        • 6x Combat Support Unit
      • Civil-Military Cooperation
        The civil population doesn't really trust or even like us. So keep your eyes open out there and consider everyone as a possible threat.
      5. Command and Signal
      • Callsigns
        tba – Platoon Lead
        tba - Motorized Infantry Squad
        tba – US Navy SEALs Sniper Team
        tba – Combat Support Unit
      • Nets
        AN/PRC 343 channelblock 1 – Free for internal comms inside the motorized infantry squad or inside the teams.
        SEM52SL Channel 1 (46MHz) – Command (Platoon Lead, Motorized Infantry, SEALs)
        SEM52SL Channel 2 (47MHz) – Support (Platoon Lead, Combat Support Units)
        SEM52SL Channel 3 (48MHz) – Free for internal comms if needed.
      6. Technical Notes
      7. Attached files


      KP Base


      Villa of Hasib Khalili


      Archive Picture of Hasib Khalili


      Role Chart
      please enlist with the number of the role and mention which languages you speak

      Green Slots
      : familiar with the basic mechanics of the game and ACE e.g. pilots, team leader or medic
      Blue Slots
      : very good knowledge about the used mods, ArmA in general and good basic leadership abilities
      Yellow Slot
      : high command

      Language abbreviations:
      c - croatian
      e - english
      g - german

      Needed Modset: KP Basic + Project OPFOR

      ACE and general options
      We use the following ArmA and mod options. They are fixed and will not be changed.
      • Third Person disabled
      • Manual Respawn disabled
      • If the revive timer reaches 0 (so after 20 Minutes unconsciousness) and you therefore automatically respawn, you're "out of the game". There is no "reinforcement via respawned soldiers".
      • Map markers disabled
      • ACE advanced medical enabled
      • ACE advanced ballistics enabled
      • Mortar Artillery Computer disabled
      • ACE Mortar reloading (manual reload of each round) enabled
      • ACE Revive State Timer set to 20 minutes (if you're unconcious you've to wait for a MedEvac or that 20 minutes pass before you automaticly respawn)
      • ACE Wounds can open up again
      • ACE Stitching (prevent wounds to reopen) only possible for medics if patient is stable (all blue) and inside a medical vehicle or medical facility
      • ACE Healing (full heal via Personal Aid Kit) only possible for medics if patient is stable (all blue) and inside a medical facility (so MedEvac is needed)
      • Fatique and ACE advanced fatique enabled
      • ACE Vehicle Rearming based on caliber (so you've to carry crates or rockets to the vehicle)
      Something general and important
      We don't connect "milsim" with any kind of roleplaying. We connect it with the difficulty, mod settings, and the way we approach a mission or objective.
      There will be no "Yes, Sir" "No, Sir" or something. We like to keep it "realistic" with the simulation and organizing aspect. But we don't do any roleplay.

      Communication
      We use ACRE and therefore the presence on our TeamSpeak server is necessary where we are all in the same channel.

      Important for the radios:
      Everyone must have a AN/PRC 343. It is used for short range communication inside a team,
      Teamleaders, squad leaders, pilots and platoon leaders additionaly have a SEM52SL (squad leader needs mostly 2 of them) for long range communication.

      Channel organisation:
      Squadleader and his two Fireteamleader -> One longrange channel (or the whole squad at one short range. Depends on the SL decision)
      Platoon Leader and all Squadleaders -> One longrange channel
      Platoon Sergeant, Support Elements (CAS, MedEvac, etc.) -> One longrange channel

      "Irgendwann, möglicherweise aber auch nie, werde ich dich bitten mir eine kleine Gefälligkeit zu erweisen. Aber solange ich das nicht tue, soll die Gerechtigkeit mein Geschenk an dich sein..."
      - Vito Corleone

      101010
    • @Bunnyhopps
      @Frieda
      @jus61
      @P1r4nY4
      @The | Daywalker
      @zandru

      Due to the efforts of @Reckulation I've decided not to cancel the event, but to postpone it for one week. Maybe there will be some others able to participate, who couldn't at the first planned weekend.
      For all who already signed up for the first planned weekend -> please have a look if this new date is also suitable for you and adjust your enlistment accordingly
      "Irgendwann, möglicherweise aber auch nie, werde ich dich bitten mir eine kleine Gefälligkeit zu erweisen. Aber solange ich das nicht tue, soll die Gerechtigkeit mein Geschenk an dich sein..."
      - Vito Corleone

      101010
    • Just as a small heads up, if someone don't read the complete first post:

      Wyqer wrote:

      If the revive timer reaches 0 (so after 20 Minutes unconsciousness) and you therefore automatically respawn, you're "out of the game". There is no "reinforcement via respawned soldiers".
      This is common for our Zeus missions, so keep it in mind. It's not Liberation.
      "Irgendwann, möglicherweise aber auch nie, werde ich dich bitten mir eine kleine Gefälligkeit zu erweisen. Aber solange ich das nicht tue, soll die Gerechtigkeit mein Geschenk an dich sein..."
      - Vito Corleone

      101010